// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PT_PARTICLE_SHAPE_CPU_H #define PT_PARTICLE_SHAPE_CPU_H #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "foundation/PxTransform.h" #include "foundation/PxBounds3.h" #include "PtConfig.h" #include "PtSpatialHash.h" #include "PtParticleShape.h" namespace physx { namespace Pt { class Context; class ParticleShapeCpu : public ParticleShape { public: ParticleShapeCpu(Context* context, PxU32 index); virtual ~ParticleShapeCpu(); void init(class ParticleSystemSimCpu* particleSystem, const ParticleCell* packet); // Implements ParticleShapeCpu virtual PxBounds3 getBoundsV() const { return mBounds; } virtual void setUserDataV(void* data) { mUserData = data; } virtual void* getUserDataV() const { return mUserData; } virtual void destroyV(); //~Implements ParticleShapeCpu PX_FORCE_INLINE void setFluidPacket(const ParticleCell* packet) { PX_ASSERT(packet); mPacket = packet; } PX_FORCE_INLINE const ParticleCell* getFluidPacket() const { return mPacket; } PX_FORCE_INLINE PxU32 getIndex() const { return mIndex; } PX_FORCE_INLINE class ParticleSystemSimCpu* getParticleSystem() { return mParticleSystem; } PX_FORCE_INLINE const class ParticleSystemSimCpu* getParticleSystem() const { return mParticleSystem; } PX_FORCE_INLINE GridCellVector getPacketCoordinates() const { return mPacketCoordinates; } private: PxU32 mIndex; class ParticleSystemSimCpu* mParticleSystem; PxBounds3 mBounds; GridCellVector mPacketCoordinates; // This is needed for the remapping process. const ParticleCell* mPacket; void* mUserData; }; } // namespace Pt } // namespace physx #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PT_PARTICLE_SHAPE_CPU_H