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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PT_PARTICLE_SYSTEM_FLAGS_H
#define PT_PARTICLE_SYSTEM_FLAGS_H
#include "PxPhysXConfig.h"
#if PX_USE_PARTICLE_SYSTEM_API
#include "CmPhysXCommon.h"
#include "particles/PxParticleBaseFlag.h"
namespace physx
{
namespace Pt
{
/*
ParticleSystems related constants
*/
// Maximum number of particles per particle system
#define PT_PARTICLE_SYSTEM_PARTICLE_LIMIT 0xfffffffe
/*!
PxParticleBaseFlag extension.
*/
struct InternalParticleSystemFlag
{
enum Enum
{
// flags need to go into the unused bits of PxParticleBaseFlag
eSPH = (1 << 16),
eDISABLE_POSITION_UPDATE_ON_CREATE = (1 << 17),
eDISABLE_POSITION_UPDATE_ON_SETPOS = (1 << 18)
};
};
struct InternalParticleFlag
{
enum Enum
{
// constraint info
eCONSTRAINT_0_VALID = (1 << 0),
eCONSTRAINT_1_VALID = (1 << 1),
eANY_CONSTRAINT_VALID = (eCONSTRAINT_0_VALID | eCONSTRAINT_1_VALID),
eCONSTRAINT_0_DYNAMIC = (1 << 2),
eCONSTRAINT_1_DYNAMIC = (1 << 3),
eALL_CONSTRAINT_MASK = (eANY_CONSTRAINT_VALID | eCONSTRAINT_0_DYNAMIC | eCONSTRAINT_1_DYNAMIC),
// static geometry cache: 00 (cache invalid), 11 (cache valid and refreshed), 01 (cache valid, but aged by one
// step).
eGEOM_CACHE_BIT_0 = (1 << 4),
eGEOM_CACHE_BIT_1 = (1 << 5),
eGEOM_CACHE_MASK = (eGEOM_CACHE_BIT_0 | eGEOM_CACHE_BIT_1),
// cuda update info
eCUDA_NOTIFY_CREATE = (1 << 6),
eCUDA_NOTIFY_SET_POSITION = (1 << 7),
eCUDA_NOTIFY_POSITION_CHANGE = (eCUDA_NOTIFY_CREATE | eCUDA_NOTIFY_SET_POSITION)
};
};
struct ParticleFlags
{
PxU16 api; // this is PxParticleFlag
PxU16 low; // this is InternalParticleFlag
};
} // namespace Pt
} // namespace physx
#endif // PX_USE_PARTICLE_SYSTEM_API
#endif // PT_PARTICLE_SYSTEM_FLAGS_H
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