// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PT_PARTICLE_SYSTEM_FLAGS_H #define PT_PARTICLE_SYSTEM_FLAGS_H #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "CmPhysXCommon.h" #include "particles/PxParticleBaseFlag.h" namespace physx { namespace Pt { /* ParticleSystems related constants */ // Maximum number of particles per particle system #define PT_PARTICLE_SYSTEM_PARTICLE_LIMIT 0xfffffffe /*! PxParticleBaseFlag extension. */ struct InternalParticleSystemFlag { enum Enum { // flags need to go into the unused bits of PxParticleBaseFlag eSPH = (1 << 16), eDISABLE_POSITION_UPDATE_ON_CREATE = (1 << 17), eDISABLE_POSITION_UPDATE_ON_SETPOS = (1 << 18) }; }; struct InternalParticleFlag { enum Enum { // constraint info eCONSTRAINT_0_VALID = (1 << 0), eCONSTRAINT_1_VALID = (1 << 1), eANY_CONSTRAINT_VALID = (eCONSTRAINT_0_VALID | eCONSTRAINT_1_VALID), eCONSTRAINT_0_DYNAMIC = (1 << 2), eCONSTRAINT_1_DYNAMIC = (1 << 3), eALL_CONSTRAINT_MASK = (eANY_CONSTRAINT_VALID | eCONSTRAINT_0_DYNAMIC | eCONSTRAINT_1_DYNAMIC), // static geometry cache: 00 (cache invalid), 11 (cache valid and refreshed), 01 (cache valid, but aged by one // step). eGEOM_CACHE_BIT_0 = (1 << 4), eGEOM_CACHE_BIT_1 = (1 << 5), eGEOM_CACHE_MASK = (eGEOM_CACHE_BIT_0 | eGEOM_CACHE_BIT_1), // cuda update info eCUDA_NOTIFY_CREATE = (1 << 6), eCUDA_NOTIFY_SET_POSITION = (1 << 7), eCUDA_NOTIFY_POSITION_CHANGE = (eCUDA_NOTIFY_CREATE | eCUDA_NOTIFY_SET_POSITION) }; }; struct ParticleFlags { PxU16 api; // this is PxParticleFlag PxU16 low; // this is InternalParticleFlag }; } // namespace Pt } // namespace physx #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PT_PARTICLE_SYSTEM_FLAGS_H