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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "Fabric.h"
#include "Range.h"
#include "Types.h"
#include "Allocator.h"
#include "CuContextLock.h"
#include "CuDeviceVector.h"
namespace physx
{
namespace cloth
{
struct CuTether
{
CuTether(uint16_t, uint16_t);
uint16_t mAnchor;
uint16_t mLength;
};
class CuFabric : public UserAllocated, private CuContextLock, public Fabric
{
PX_NOCOPY(CuFabric)
public:
CuFabric(CuFactory& factory, uint32_t numParticles, Range<const uint32_t> phases, Range<const uint32_t> sets,
Range<const float> restvalues, Range<const uint32_t> indices, Range<const uint32_t> anchors,
Range<const float> tetherLengths, Range<const uint32_t> triangles, uint32_t id);
virtual ~CuFabric();
virtual Factory& getFactory() const;
virtual uint32_t getNumPhases() const;
virtual uint32_t getNumRestvalues() const;
virtual uint32_t getNumSets() const;
virtual uint32_t getNumIndices() const;
virtual uint32_t getNumParticles() const;
virtual uint32_t getNumTethers() const;
virtual uint32_t getNumTriangles() const;
virtual void scaleRestvalues(float);
virtual void scaleTetherLengths(float);
public:
CuFactory& mFactory;
uint32_t mNumParticles;
CuDeviceVector<uint32_t> mPhases; // index of set to use
CuDeviceVector<uint32_t> mSets; // offset of first restvalue, with 0 prefix
CuDeviceVector<float> mRestvalues;
CuDeviceVector<uint16_t> mIndices;
CuDeviceVector<CuTether> mTethers;
float mTetherLengthScale;
CuDeviceVector<uint16_t> mTriangles;
Vector<uint32_t>::Type mNumConstraintsInPhase;
Vector<CuDevicePointer<const float> >::Type mRestvaluesInPhase;
Vector<CuDevicePointer<const uint16_t> >::Type mIndicesInPhase;
uint32_t mId;
};
}
}
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