// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Fabric.h" #include "Range.h" #include "Types.h" #include "Allocator.h" #include "CuContextLock.h" #include "CuDeviceVector.h" namespace physx { namespace cloth { struct CuTether { CuTether(uint16_t, uint16_t); uint16_t mAnchor; uint16_t mLength; }; class CuFabric : public UserAllocated, private CuContextLock, public Fabric { PX_NOCOPY(CuFabric) public: CuFabric(CuFactory& factory, uint32_t numParticles, Range phases, Range sets, Range restvalues, Range indices, Range anchors, Range tetherLengths, Range triangles, uint32_t id); virtual ~CuFabric(); virtual Factory& getFactory() const; virtual uint32_t getNumPhases() const; virtual uint32_t getNumRestvalues() const; virtual uint32_t getNumSets() const; virtual uint32_t getNumIndices() const; virtual uint32_t getNumParticles() const; virtual uint32_t getNumTethers() const; virtual uint32_t getNumTriangles() const; virtual void scaleRestvalues(float); virtual void scaleTetherLengths(float); public: CuFactory& mFactory; uint32_t mNumParticles; CuDeviceVector mPhases; // index of set to use CuDeviceVector mSets; // offset of first restvalue, with 0 prefix CuDeviceVector mRestvalues; CuDeviceVector mIndices; CuDeviceVector mTethers; float mTetherLengthScale; CuDeviceVector mTriangles; Vector::Type mNumConstraintsInPhase; Vector >::Type mRestvaluesInPhase; Vector >::Type mIndicesInPhase; uint32_t mId; }; } }