aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp
blob: b7e784027c31f2fbabc228d1a0dec7ea7b321777 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#include "GuBV4.h"
#include "GuSweepSphereTriangle.h"
using namespace physx;
using namespace Gu;

#if PX_INTEL_FAMILY  && !defined(PX_SIMD_DISABLED)

#include "PsVecMath.h"
using namespace physx::shdfnd::aos;

#include "GuSIMDHelpers.h"
#include "GuInternal.h"

#include "GuBV4_BoxOverlap_Internal.h"
#include "GuBV4_BoxSweep_Params.h"

namespace
{
	struct CapsuleSweepParams : BoxSweepParams
	{
		Capsule	mLocalCapsule;
		PxVec3	mCapsuleCenter;
		PxVec3	mExtrusionDir;
		float	mBestAlignmentValue;
		float	mBestDistance;
		float	mMaxDist;
	};
}

#include "GuBV4_CapsuleSweep_Internal.h"
#include "GuBV4_Internal.h"

#include "GuBV4_BoxBoxOverlapTest.h"

#ifdef GU_BV4_USE_SLABS
	#include "GuBV4_Slabs.h"
#endif
#include "GuBV4_ProcessStreamOrdered_OBBOBB.h"
#include "GuBV4_ProcessStreamNoOrder_OBBOBB.h"
#ifdef GU_BV4_USE_SLABS
	#include "GuBV4_Slabs_SwizzledNoOrder.h"
	#include "GuBV4_Slabs_SwizzledOrdered.h"
#endif

Ps::IntBool BV4_CapsuleSweepSingle(const Capsule& capsule, const PxVec3& dir, float maxDist, const BV4Tree& tree, SweepHit* PX_RESTRICT hit, PxU32 flags)
{
	const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface;

	CapsuleSweepParams Params;
	setupCapsuleParams(&Params, capsule, dir, maxDist, &tree, mesh, flags);

	if(tree.mNodes)
	{
		if(Params.mEarlyExit)
			processStreamNoOrder<LeafFunction_CapsuleSweepAny>(tree.mNodes, tree.mInitData, &Params);
		else
			processStreamOrdered<LeafFunction_CapsuleSweepClosest>(tree.mNodes, tree.mInitData, &Params);
	}
	else
		doBruteForceTests<LeafFunction_CapsuleSweepAny, LeafFunction_CapsuleSweepClosest>(mesh->getNbTriangles(), &Params);

	return computeImpactDataT<ImpactFunctionCapsule>(capsule, dir, hit, &Params, NULL, (flags & QUERY_MODIFIER_DOUBLE_SIDED)!=0, (flags & QUERY_MODIFIER_MESH_BOTH_SIDES)!=0);
}

// PT: capsule sweep callback version - currently not used

namespace
{
	struct CapsuleSweepParamsCB : CapsuleSweepParams
	{
		// PT: these new members are only here to call computeImpactDataT during traversal :( 
		// PT: TODO: most of them may not be needed
		// PT: TODO: for example mCapsuleCB probably dup of mLocalCapsule
		Capsule					mCapsuleCB;		// Capsule in original space (maybe not local/mesh space)
		PxVec3					mDirCB;			// Dir in original space (maybe not local/mesh space)
		const PxMat44*			mWorldm_Aligned;
		PxU32					mFlags;

		SweepUnlimitedCallback	mCallback;
		void*					mUserData;
		bool					mNodeSorting;
	};

class LeafFunction_CapsuleSweepCB
{
public:

	static PX_FORCE_INLINE Ps::IntBool doLeafTest(CapsuleSweepParamsCB* PX_RESTRICT params, PxU32 primIndex)
	{
		PxU32 nbToGo = getNbPrimitives(primIndex);
		do
		{
			if(triCapsuleSweep(params, primIndex, params->mNodeSorting))
			{
				// PT: TODO: in this version we must compute the impact data immediately,
				// which is a terrible idea in general, but I'm not sure what else I can do.
				SweepHit hit;
				const bool b = computeImpactDataT<ImpactFunctionCapsule>(params->mCapsuleCB, params->mDirCB, &hit, params, params->mWorldm_Aligned, (params->mFlags & QUERY_MODIFIER_DOUBLE_SIDED)!=0, (params->mFlags & QUERY_MODIFIER_MESH_BOTH_SIDES)!=0);
				PX_ASSERT(b);
				PX_UNUSED(b);

				reportUnlimitedCallbackHit(params, hit);
			}
			primIndex++;
		}while(nbToGo--);

		return 0;
	}
};
}

// PT: for design decisions in this function, refer to the comments of BV4_GenericSweepCB().
void BV4_CapsuleSweepCB(const Capsule& capsule, const PxVec3& dir, float maxDist, const BV4Tree& tree, const PxMat44* PX_RESTRICT worldm_Aligned, SweepUnlimitedCallback callback, void* userData, PxU32 flags, bool nodeSorting)
{
	const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface;

	CapsuleSweepParamsCB Params;
	Params.mCapsuleCB		= capsule;
	Params.mDirCB			= dir;
	Params.mWorldm_Aligned	= worldm_Aligned;
	Params.mFlags			= flags;

	Params.mCallback		= callback;
	Params.mUserData		= userData;
	Params.mMaxDist			= maxDist;
	Params.mNodeSorting		= nodeSorting;
	setupCapsuleParams(&Params, capsule, dir, maxDist, &tree, mesh, flags);

	PX_ASSERT(!Params.mEarlyExit);

	if(tree.mNodes)
	{
		if(nodeSorting)
			processStreamOrdered<LeafFunction_CapsuleSweepCB>(tree.mNodes, tree.mInitData, &Params);
		else
			processStreamNoOrder<LeafFunction_CapsuleSweepCB>(tree.mNodes, tree.mInitData, &Params);
	}
	else
		doBruteForceTests<LeafFunction_CapsuleSweepCB, LeafFunction_CapsuleSweepCB>(mesh->getNbTriangles(), &Params);
}

#endif