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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuBV4.h" #include "GuSweepSphereTriangle.h" using namespace physx; using namespace Gu; #if PX_INTEL_FAMILY && !defined(PX_SIMD_DISABLED) #include "PsVecMath.h" using namespace physx::shdfnd::aos; #include "GuSIMDHelpers.h" #include "GuInternal.h" #include "GuBV4_BoxOverlap_Internal.h" #include "GuBV4_BoxSweep_Params.h" namespace { struct CapsuleSweepParams : BoxSweepParams { Capsule mLocalCapsule; PxVec3 mCapsuleCenter; PxVec3 mExtrusionDir; float mBestAlignmentValue; float mBestDistance; float mMaxDist; }; } #include "GuBV4_CapsuleSweep_Internal.h" #include "GuBV4_Internal.h" #include "GuBV4_BoxBoxOverlapTest.h" #ifdef GU_BV4_USE_SLABS #include "GuBV4_Slabs.h" #endif #include "GuBV4_ProcessStreamOrdered_OBBOBB.h" #include "GuBV4_ProcessStreamNoOrder_OBBOBB.h" #ifdef GU_BV4_USE_SLABS #include "GuBV4_Slabs_SwizzledNoOrder.h" #include "GuBV4_Slabs_SwizzledOrdered.h" #endif Ps::IntBool BV4_CapsuleSweepSingle(const Capsule& capsule, const PxVec3& dir, float maxDist, const BV4Tree& tree, SweepHit* PX_RESTRICT hit, PxU32 flags) { const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; CapsuleSweepParams Params; setupCapsuleParams(&Params, capsule, dir, maxDist, &tree, mesh, flags); if(tree.mNodes) { if(Params.mEarlyExit) processStreamNoOrder(tree.mNodes, tree.mInitData, &Params); else processStreamOrdered(tree.mNodes, tree.mInitData, &Params); } else doBruteForceTests(mesh->getNbTriangles(), &Params); return computeImpactDataT(capsule, dir, hit, &Params, NULL, (flags & QUERY_MODIFIER_DOUBLE_SIDED)!=0, (flags & QUERY_MODIFIER_MESH_BOTH_SIDES)!=0); } // PT: capsule sweep callback version - currently not used namespace { struct CapsuleSweepParamsCB : CapsuleSweepParams { // PT: these new members are only here to call computeImpactDataT during traversal :( // PT: TODO: most of them may not be needed // PT: TODO: for example mCapsuleCB probably dup of mLocalCapsule Capsule mCapsuleCB; // Capsule in original space (maybe not local/mesh space) PxVec3 mDirCB; // Dir in original space (maybe not local/mesh space) const PxMat44* mWorldm_Aligned; PxU32 mFlags; SweepUnlimitedCallback mCallback; void* mUserData; bool mNodeSorting; }; class LeafFunction_CapsuleSweepCB { public: static PX_FORCE_INLINE Ps::IntBool doLeafTest(CapsuleSweepParamsCB* PX_RESTRICT params, PxU32 primIndex) { PxU32 nbToGo = getNbPrimitives(primIndex); do { if(triCapsuleSweep(params, primIndex, params->mNodeSorting)) { // PT: TODO: in this version we must compute the impact data immediately, // which is a terrible idea in general, but I'm not sure what else I can do. SweepHit hit; const bool b = computeImpactDataT(params->mCapsuleCB, params->mDirCB, &hit, params, params->mWorldm_Aligned, (params->mFlags & QUERY_MODIFIER_DOUBLE_SIDED)!=0, (params->mFlags & QUERY_MODIFIER_MESH_BOTH_SIDES)!=0); PX_ASSERT(b); PX_UNUSED(b); reportUnlimitedCallbackHit(params, hit); } primIndex++; }while(nbToGo--); return 0; } }; } // PT: for design decisions in this function, refer to the comments of BV4_GenericSweepCB(). void BV4_CapsuleSweepCB(const Capsule& capsule, const PxVec3& dir, float maxDist, const BV4Tree& tree, const PxMat44* PX_RESTRICT worldm_Aligned, SweepUnlimitedCallback callback, void* userData, PxU32 flags, bool nodeSorting) { const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; CapsuleSweepParamsCB Params; Params.mCapsuleCB = capsule; Params.mDirCB = dir; Params.mWorldm_Aligned = worldm_Aligned; Params.mFlags = flags; Params.mCallback = callback; Params.mUserData = userData; Params.mMaxDist = maxDist; Params.mNodeSorting = nodeSorting; setupCapsuleParams(&Params, capsule, dir, maxDist, &tree, mesh, flags); PX_ASSERT(!Params.mEarlyExit); if(tree.mNodes) { if(nodeSorting) processStreamOrdered(tree.mNodes, tree.mInitData, &Params); else processStreamNoOrder(tree.mNodes, tree.mInitData, &Params); } else doBruteForceTests(mesh->getNbTriangles(), &Params); } #endif