aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.h
blob: c88c697f30aa7ff9df2094a83e4710f6d3fa0f35 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef GU_BV32_H
#define GU_BV32_H

#include "foundation/PxBounds3.h"
#include "PxSerialFramework.h"
#include "PsUserAllocated.h"
#include "GuBV4.h"
#include "CmPhysXCommon.h"
#include "PsArray.h"
#include "foundation/PxVec4.h"

namespace physx
{
	namespace Gu
	{
		struct BV32Data : public physx::shdfnd::UserAllocated
		{
			PxVec3		mCenter;
			PxU32		mNbLeafNodes;
			PxVec3		mExtents;
			size_t		mData;
			

			PX_FORCE_INLINE BV32Data() : mNbLeafNodes(0), mData(PX_INVALID_U32)
			{
				setEmpty();
			}

			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			isLeaf()			const	{ return mData & 1; }

			//if the node is leaf, 
			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			getNbReferencedTriangles()	const	{ PX_ASSERT(isLeaf()); return PxU32((mData >>1)&63); }
			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			getTriangleStartIndex()	const	{ PX_ASSERT(isLeaf()); return PxU32(mData >> 7); }

			//PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			getPrimitive()		const	{ return mData >> 1; }
			//if the node isn't leaf, we will get the childOffset
			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			getChildOffset()	const	{ PX_ASSERT(!isLeaf()); return PxU32(mData >> GU_BV4_CHILD_OFFSET_SHIFT_COUNT); }
			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			getNbChildren()		const	{ PX_ASSERT(!isLeaf()); return ((mData) & ((1 << GU_BV4_CHILD_OFFSET_SHIFT_COUNT) - 1))>>1; }
			
			PX_CUDA_CALLABLE PX_FORCE_INLINE	void			getMinMax(PxVec3& min, PxVec3& max)			const
			{
				min = mCenter - mExtents;
				max = mCenter + mExtents;
			}

			PX_FORCE_INLINE	void setEmpty()
			{
				mCenter = PxVec3(0.0f, 0.0f, 0.0f);
				mExtents = PxVec3(-1.0f, -1.0f, -1.0f);
			}
			
		};

		PX_ALIGN_PREFIX(16)
		struct BV32DataPacked
		{
			PxVec4 mCenter[32];
			PxVec4 mExtents[32];
			PxU32 mData[32];
			PxU32 mNbNodes;
			PxU32 pad[3];

			PX_CUDA_CALLABLE PX_FORCE_INLINE BV32DataPacked() : mNbNodes(0)
			{
			}

			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			isLeaf(const PxU32 index)			const	{ return mData[index] & 1; }
			//if the node is leaf, 
			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			getNbReferencedTriangles(const PxU32 index)	const	{ PX_ASSERT(isLeaf(index)); return (mData[index] >> 1) & 63; }
			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			getTriangleStartIndex(const PxU32 index)	const	{ PX_ASSERT(isLeaf(index)); return (mData[index] >> 7); }
			//if the node isn't leaf, we will get the childOffset
			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			getChildOffset(const PxU32 index)	const	{ PX_ASSERT(!isLeaf(index)); return mData[index] >> GU_BV4_CHILD_OFFSET_SHIFT_COUNT; }
			PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU32			getNbChildren(const PxU32 index)		const	{ PX_ASSERT(!isLeaf(index)); return ((mData[index])& ((1 << GU_BV4_CHILD_OFFSET_SHIFT_COUNT) - 1)) >> 1; }
		} 
		PX_ALIGN_SUFFIX(16);

		class BV32Tree : public physx::shdfnd::UserAllocated
		{
		public:
			// PX_SERIALIZATION
			BV32Tree(const PxEMPTY);
			void			exportExtraData(PxSerializationContext&);
			void			importExtraData(PxDeserializationContext& context);
			static			void			getBinaryMetaData(PxOutputStream& stream);
			//~PX_SERIALIZATION

			PX_PHYSX_COMMON_API				BV32Tree();
			PX_PHYSX_COMMON_API				BV32Tree(SourceMesh* meshInterface, const PxBounds3& localBounds);
			PX_PHYSX_COMMON_API				~BV32Tree();

			bool			load(PxInputStream& stream, bool mismatch);

			void			calculateLeafNode(BV32Data& node);
			void			createSOAformatNode(BV32DataPacked& packedData, const BV32Data& node, const PxU32 childOffset, PxU32& currentIndex, PxU32& nbPackedNodes);

			void			reset();
			void			operator = (BV32Tree& v);

			bool			init(SourceMesh* meshInterface, const PxBounds3& localBounds);
			void			release();

			SourceMesh*		mMeshInterface;
			LocalBounds		mLocalBounds;

			PxU32			mNbNodes;
			BV32Data*		mNodes;
			BV32DataPacked*	mPackedNodes;
			PxU32			mNbPackedNodes;
			PxU32			mInitData;
			bool			mUserAllocated;	// PT: please keep these 4 bytes right after mCenterOrMinCoeff/mExtentsOrMaxCoeff for safe V4 loading
			bool			mPadding[3];
		};

	} // namespace Gu
}

#endif // GU_BV32_H