// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_BV32_H #define GU_BV32_H #include "foundation/PxBounds3.h" #include "PxSerialFramework.h" #include "PsUserAllocated.h" #include "GuBV4.h" #include "CmPhysXCommon.h" #include "PsArray.h" #include "foundation/PxVec4.h" namespace physx { namespace Gu { struct BV32Data : public physx::shdfnd::UserAllocated { PxVec3 mCenter; PxU32 mNbLeafNodes; PxVec3 mExtents; size_t mData; PX_FORCE_INLINE BV32Data() : mNbLeafNodes(0), mData(PX_INVALID_U32) { setEmpty(); } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 isLeaf() const { return mData & 1; } //if the node is leaf, PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getNbReferencedTriangles() const { PX_ASSERT(isLeaf()); return PxU32((mData >>1)&63); } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getTriangleStartIndex() const { PX_ASSERT(isLeaf()); return PxU32(mData >> 7); } //PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getPrimitive() const { return mData >> 1; } //if the node isn't leaf, we will get the childOffset PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getChildOffset() const { PX_ASSERT(!isLeaf()); return PxU32(mData >> GU_BV4_CHILD_OFFSET_SHIFT_COUNT); } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getNbChildren() const { PX_ASSERT(!isLeaf()); return ((mData) & ((1 << GU_BV4_CHILD_OFFSET_SHIFT_COUNT) - 1))>>1; } PX_CUDA_CALLABLE PX_FORCE_INLINE void getMinMax(PxVec3& min, PxVec3& max) const { min = mCenter - mExtents; max = mCenter + mExtents; } PX_FORCE_INLINE void setEmpty() { mCenter = PxVec3(0.0f, 0.0f, 0.0f); mExtents = PxVec3(-1.0f, -1.0f, -1.0f); } }; PX_ALIGN_PREFIX(16) struct BV32DataPacked { PxVec4 mCenter[32]; PxVec4 mExtents[32]; PxU32 mData[32]; PxU32 mNbNodes; PxU32 pad[3]; PX_CUDA_CALLABLE PX_FORCE_INLINE BV32DataPacked() : mNbNodes(0) { } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 isLeaf(const PxU32 index) const { return mData[index] & 1; } //if the node is leaf, PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getNbReferencedTriangles(const PxU32 index) const { PX_ASSERT(isLeaf(index)); return (mData[index] >> 1) & 63; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getTriangleStartIndex(const PxU32 index) const { PX_ASSERT(isLeaf(index)); return (mData[index] >> 7); } //if the node isn't leaf, we will get the childOffset PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getChildOffset(const PxU32 index) const { PX_ASSERT(!isLeaf(index)); return mData[index] >> GU_BV4_CHILD_OFFSET_SHIFT_COUNT; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getNbChildren(const PxU32 index) const { PX_ASSERT(!isLeaf(index)); return ((mData[index])& ((1 << GU_BV4_CHILD_OFFSET_SHIFT_COUNT) - 1)) >> 1; } } PX_ALIGN_SUFFIX(16); class BV32Tree : public physx::shdfnd::UserAllocated { public: // PX_SERIALIZATION BV32Tree(const PxEMPTY); void exportExtraData(PxSerializationContext&); void importExtraData(PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION PX_PHYSX_COMMON_API BV32Tree(); PX_PHYSX_COMMON_API BV32Tree(SourceMesh* meshInterface, const PxBounds3& localBounds); PX_PHYSX_COMMON_API ~BV32Tree(); bool load(PxInputStream& stream, bool mismatch); void calculateLeafNode(BV32Data& node); void createSOAformatNode(BV32DataPacked& packedData, const BV32Data& node, const PxU32 childOffset, PxU32& currentIndex, PxU32& nbPackedNodes); void reset(); void operator = (BV32Tree& v); bool init(SourceMesh* meshInterface, const PxBounds3& localBounds); void release(); SourceMesh* mMeshInterface; LocalBounds mLocalBounds; PxU32 mNbNodes; BV32Data* mNodes; BV32DataPacked* mPackedNodes; PxU32 mNbPackedNodes; PxU32 mInitData; bool mUserAllocated; // PT: please keep these 4 bytes right after mCenterOrMinCoeff/mExtentsOrMaxCoeff for safe V4 loading bool mPadding[3]; }; } // namespace Gu } #endif // GU_BV32_H