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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_GJK_TEST_H
#define GU_GJK_TEST_H
#include "PxPhysXCommonConfig.h"
#include "CmPhysXCommon.h"
#include "GuGJKUtil.h"
namespace physx
{
namespace Gu
{
struct GjkConvex;
PX_PHYSX_COMMON_API GjkStatus testGjk(GjkConvex& a, GjkConvex& b, const Ps::aos::Vec3VArg initialSearchDir, const Ps::aos::FloatVArg contactDist, Ps::aos::Vec3V& closestA, Ps::aos::Vec3V& closestB,
Ps::aos::Vec3V& normal, Ps::aos::FloatV& dist);
PX_PHYSX_COMMON_API bool testGjkRaycast(GjkConvex& a, GjkConvex& b, const Ps::aos::Vec3VArg initialSearchDir, const Ps::aos::FloatVArg initialLambda, const Ps::aos::Vec3VArg s, const Ps::aos::Vec3VArg r,
Ps::aos::FloatV& lambda, Ps::aos::Vec3V& normal, Ps::aos::Vec3V& closestA, const PxReal _inflation, const bool initialOverlap);
PX_PHYSX_COMMON_API GjkStatus testGjkPenetration(GjkConvex& a, GjkConvex& b, const Ps::aos::Vec3VArg initialSearchDir, const Ps::aos::FloatVArg contactDist, Ps::aos::Vec3V& closestA,
Ps::aos::Vec3V& closestB, Ps::aos::Vec3V& normal, Ps::aos::FloatV& sqDist);
PX_PHYSX_COMMON_API GjkStatus testGjkPenetration(GjkConvex& a, GjkConvex& b, const Ps::aos::Vec3VArg initialSearchDir, const Ps::aos::FloatVArg contactDist, Ps::aos::Vec3V& closestA,
Ps::aos::Vec3V& closestB, Ps::aos::Vec3V& normal, Ps::aos::FloatV& sqDist, PxU8* aIndices, PxU8* bIndices, PxU8 size);
PX_PHYSX_COMMON_API GjkStatus testEpaPenetration(GjkConvex& a, GjkConvex& b, Ps::aos::Vec3V& contactA, Ps::aos::Vec3V& contactB, Ps::aos::Vec3V& normal,
Ps::aos::FloatV& penetrationDepth);
PX_PHYSX_COMMON_API GjkStatus testEpaPenetration(GjkConvex& a, GjkConvex& b, Ps::aos::Vec3V& contactA, Ps::aos::Vec3V& contactB, Ps::aos::Vec3V& normal,
Ps::aos::FloatV& penetrationDepth, PxU8* aIndices, PxU8* bIndices, PxU8 size);
}
}
#endif
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