1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_OVERLAP_TESTS_H
#define GU_OVERLAP_TESTS_H
#include "foundation/PxVec3.h"
#include "foundation/PxTransform.h"
#include "foundation/PxAssert.h"
#include "CmPhysXCommon.h"
#include "PxGeometry.h"
#include "PsFoundation.h"
namespace physx
{
namespace Gu
{
class Capsule;
class Sphere;
PX_PHYSX_COMMON_API bool checkOverlapAABB_triangleGeom (const PxGeometry& triGeom, const PxTransform& pose, const PxBounds3& box);
PX_PHYSX_COMMON_API bool checkOverlapAABB_heightFieldGeom (const PxGeometry& hfGeom, const PxTransform& pose, const PxBounds3& box);
// PT: this is just a shadow of what it used to be. We currently don't use TRIGGER_INSIDE anymore, but I leave it for now,
// since I really want to put this back the way it was before.
enum TriggerStatus
{
TRIGGER_DISJOINT,
TRIGGER_INSIDE,
TRIGGER_OVERLAP
};
// PT: currently only used for convex triggers
struct TriggerCache
{
PxVec3 dir;
PxU16 state;
PxU16 gjkState; //gjk succeed or fail
};
// PT: we use a define to be able to quickly change the signature of all overlap functions.
// (this also ensures they all use consistent names for passed parameters).
// \param[in] geom0 first geometry object
// \param[in] pose0 pose of first geometry object
// \param[in] geom1 second geometry object
// \param[in] pose1 pose of second geometry object
// \param[in] cache optional cached data for triggers
#define GU_OVERLAP_FUNC_PARAMS const PxGeometry& geom0, const PxTransform& pose0, \
const PxGeometry& geom1, const PxTransform& pose1, \
Gu::TriggerCache* cache
// PT: function pointer for Geom-indexed overlap functions
// See GU_OVERLAP_FUNC_PARAMS for function parameters details.
// \return true if an overlap was found, false otherwise
typedef bool (*GeomOverlapFunc) (GU_OVERLAP_FUNC_PARAMS);
// PT: typedef for a bundle of all overlap functions, i.e. the function table itself (indexed by geom-type).
typedef GeomOverlapFunc GeomOverlapTable[PxGeometryType::eGEOMETRY_COUNT];
// PT: retrieves the overlap function table (for access by external non-Gu modules)
PX_PHYSX_COMMON_API const GeomOverlapTable* getOverlapFuncTable();
// dynamic registration of height fields
PX_PHYSX_COMMON_API void registerHeightFields();
PX_FORCE_INLINE bool overlap( const PxGeometry& geom0, const PxTransform& pose0,
const PxGeometry& geom1, const PxTransform& pose1,
const GeomOverlapTable* PX_RESTRICT overlapFuncs)
{
PX_CHECK_AND_RETURN_VAL(pose0.isValid(), "Gu::overlap(): pose0 is not valid.", false);
PX_CHECK_AND_RETURN_VAL(pose1.isValid(), "Gu::overlap(): pose1 is not valid.", false);
if(geom0.getType() > geom1.getType())
{
GeomOverlapFunc overlapFunc = overlapFuncs[geom1.getType()][geom0.getType()];
PX_ASSERT(overlapFunc);
return overlapFunc(geom1, pose1, geom0, pose0, NULL);
}
else
{
GeomOverlapFunc overlapFunc = overlapFuncs[geom0.getType()][geom1.getType()];
PX_ASSERT(overlapFunc);
return overlapFunc(geom0, pose0, geom1, pose1, NULL);
}
}
} // namespace Gu
}
#endif
|