// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_OVERLAP_TESTS_H #define GU_OVERLAP_TESTS_H #include "foundation/PxVec3.h" #include "foundation/PxTransform.h" #include "foundation/PxAssert.h" #include "CmPhysXCommon.h" #include "PxGeometry.h" #include "PsFoundation.h" namespace physx { namespace Gu { class Capsule; class Sphere; PX_PHYSX_COMMON_API bool checkOverlapAABB_triangleGeom (const PxGeometry& triGeom, const PxTransform& pose, const PxBounds3& box); PX_PHYSX_COMMON_API bool checkOverlapAABB_heightFieldGeom (const PxGeometry& hfGeom, const PxTransform& pose, const PxBounds3& box); // PT: this is just a shadow of what it used to be. We currently don't use TRIGGER_INSIDE anymore, but I leave it for now, // since I really want to put this back the way it was before. enum TriggerStatus { TRIGGER_DISJOINT, TRIGGER_INSIDE, TRIGGER_OVERLAP }; // PT: currently only used for convex triggers struct TriggerCache { PxVec3 dir; PxU16 state; PxU16 gjkState; //gjk succeed or fail }; // PT: we use a define to be able to quickly change the signature of all overlap functions. // (this also ensures they all use consistent names for passed parameters). // \param[in] geom0 first geometry object // \param[in] pose0 pose of first geometry object // \param[in] geom1 second geometry object // \param[in] pose1 pose of second geometry object // \param[in] cache optional cached data for triggers #define GU_OVERLAP_FUNC_PARAMS const PxGeometry& geom0, const PxTransform& pose0, \ const PxGeometry& geom1, const PxTransform& pose1, \ Gu::TriggerCache* cache // PT: function pointer for Geom-indexed overlap functions // See GU_OVERLAP_FUNC_PARAMS for function parameters details. // \return true if an overlap was found, false otherwise typedef bool (*GeomOverlapFunc) (GU_OVERLAP_FUNC_PARAMS); // PT: typedef for a bundle of all overlap functions, i.e. the function table itself (indexed by geom-type). typedef GeomOverlapFunc GeomOverlapTable[PxGeometryType::eGEOMETRY_COUNT]; // PT: retrieves the overlap function table (for access by external non-Gu modules) PX_PHYSX_COMMON_API const GeomOverlapTable* getOverlapFuncTable(); // dynamic registration of height fields PX_PHYSX_COMMON_API void registerHeightFields(); PX_FORCE_INLINE bool overlap( const PxGeometry& geom0, const PxTransform& pose0, const PxGeometry& geom1, const PxTransform& pose1, const GeomOverlapTable* PX_RESTRICT overlapFuncs) { PX_CHECK_AND_RETURN_VAL(pose0.isValid(), "Gu::overlap(): pose0 is not valid.", false); PX_CHECK_AND_RETURN_VAL(pose1.isValid(), "Gu::overlap(): pose1 is not valid.", false); if(geom0.getType() > geom1.getType()) { GeomOverlapFunc overlapFunc = overlapFuncs[geom1.getType()][geom0.getType()]; PX_ASSERT(overlapFunc); return overlapFunc(geom1, pose1, geom0, pose0, NULL); } else { GeomOverlapFunc overlapFunc = overlapFuncs[geom0.getType()][geom1.getType()]; PX_ASSERT(overlapFunc); return overlapFunc(geom0, pose0, geom1, pose1, NULL); } } } // namespace Gu } #endif