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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include <Windows.h>
#include <stdio.h>
#pragma warning (disable:4371)
#pragma warning (disable:4946)
using namespace Platform;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::Foundation;
using namespace Windows::UI::Core;
ref class AppActivation : IFrameworkView
{
public:
virtual void Initialize( _In_ CoreApplicationView^ applicationView )
{
applicationView->Activated += ref new TypedEventHandler< CoreApplicationView^, IActivatedEventArgs^ >( this, &AppActivation::OnActivated );
}
virtual void SetWindow( _In_ CoreWindow^ window ) {}
virtual void Load( _In_ String^ entryPoint ) {}
virtual void Run() {}
virtual void Uninitialize() {}
private:
void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
CoreWindow::GetForCurrentThread()->Activate();
}
};
ref class SnippetViewSource : IFrameworkViewSource
{
public:
virtual IFrameworkView^ CreateView()
{
return ref new AppActivation();
}
};
void initPlatform()
{
auto mySource = ref new SnippetViewSource();
CoreApplication::Run(mySource);
}
extern int snippetMain(int, const char*const*);
void OutputDebugPrint(const char* format, ...)
{
char buf[1024];
va_list arg;
va_start( arg, format );
vsprintf_s(buf, sizeof buf, format, arg);
va_end(arg);
OutputDebugStringA(buf);
}
int main(Platform::Array<Platform::String^>^)
{
initPlatform();
snippetMain(0,NULL);
}
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