// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include #include #pragma warning (disable:4371) #pragma warning (disable:4946) using namespace Platform; using namespace Windows::ApplicationModel::Activation; using namespace Windows::ApplicationModel::Core; using namespace Windows::Foundation; using namespace Windows::UI::Core; ref class AppActivation : IFrameworkView { public: virtual void Initialize( _In_ CoreApplicationView^ applicationView ) { applicationView->Activated += ref new TypedEventHandler< CoreApplicationView^, IActivatedEventArgs^ >( this, &AppActivation::OnActivated ); } virtual void SetWindow( _In_ CoreWindow^ window ) {} virtual void Load( _In_ String^ entryPoint ) {} virtual void Run() {} virtual void Uninitialize() {} private: void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args) { CoreWindow::GetForCurrentThread()->Activate(); } }; ref class SnippetViewSource : IFrameworkViewSource { public: virtual IFrameworkView^ CreateView() { return ref new AppActivation(); } }; void initPlatform() { auto mySource = ref new SnippetViewSource(); CoreApplication::Run(mySource); } extern int snippetMain(int, const char*const*); void OutputDebugPrint(const char* format, ...) { char buf[1024]; va_list arg; va_start( arg, format ); vsprintf_s(buf, sizeof buf, format, arg); va_end(arg); OutputDebugStringA(buf); } int main(Platform::Array^) { initPlatform(); snippetMain(0,NULL); }