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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "RendererConfig.h"
#include <SamplePlatform.h>
#include "NULLRendererVertexBuffer.h"
#include <RendererVertexBufferDesc.h>
using namespace SampleRenderer;
NullRendererVertexBuffer::NullRendererVertexBuffer(const RendererVertexBufferDesc &desc)
:RendererVertexBuffer(desc),m_buffer(0)
{
RENDERER_ASSERT(m_stride && desc.maxVertices, "Unable to create Vertex Buffer of zero size.");
if(m_stride && desc.maxVertices)
{
m_buffer = new PxU8[m_stride * desc.maxVertices];
RENDERER_ASSERT(m_buffer, "Failed to create Vertex Buffer Object.");
m_maxVertices = desc.maxVertices;
}
}
NullRendererVertexBuffer::~NullRendererVertexBuffer(void)
{
if(m_buffer)
{
delete [] m_buffer;
m_buffer = NULL;
}
}
void NullRendererVertexBuffer::swizzleColor(void *colors, PxU32 stride, PxU32 numColors, RendererVertexBuffer::Format inFormat)
{
}
void *NullRendererVertexBuffer::lock(void)
{
return m_buffer;
}
void NullRendererVertexBuffer::unlock(void)
{
}
void NullRendererVertexBuffer::bind(PxU32 streamID, PxU32 firstVertex)
{
}
void NullRendererVertexBuffer::unbind(PxU32 streamID)
{
}
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