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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.

#include "RendererConfig.h"
#include <SamplePlatform.h>

#include "NULLRendererVertexBuffer.h"

#include <RendererVertexBufferDesc.h>


using namespace SampleRenderer;

NullRendererVertexBuffer::NullRendererVertexBuffer(const RendererVertexBufferDesc &desc) 
	:RendererVertexBuffer(desc),m_buffer(0)
{			
	RENDERER_ASSERT(m_stride && desc.maxVertices, "Unable to create Vertex Buffer of zero size.");
	if(m_stride && desc.maxVertices)
	{		
		m_buffer = new PxU8[m_stride * desc.maxVertices];
		
		RENDERER_ASSERT(m_buffer, "Failed to create Vertex Buffer Object.");

		m_maxVertices = desc.maxVertices;
	}
}

NullRendererVertexBuffer::~NullRendererVertexBuffer(void)
{
	if(m_buffer)
	{
		delete [] m_buffer;
		m_buffer = NULL;
	}
}

void NullRendererVertexBuffer::swizzleColor(void *colors, PxU32 stride, PxU32 numColors, RendererVertexBuffer::Format inFormat)
{
}

void *NullRendererVertexBuffer::lock(void)
{	
	return m_buffer;
}

void NullRendererVertexBuffer::unlock(void)
{
}


void NullRendererVertexBuffer::bind(PxU32 streamID, PxU32 firstVertex)
{
}

void NullRendererVertexBuffer::unbind(PxU32 streamID)
{
}