// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "RendererConfig.h" #include #include "NULLRendererVertexBuffer.h" #include using namespace SampleRenderer; NullRendererVertexBuffer::NullRendererVertexBuffer(const RendererVertexBufferDesc &desc) :RendererVertexBuffer(desc),m_buffer(0) { RENDERER_ASSERT(m_stride && desc.maxVertices, "Unable to create Vertex Buffer of zero size."); if(m_stride && desc.maxVertices) { m_buffer = new PxU8[m_stride * desc.maxVertices]; RENDERER_ASSERT(m_buffer, "Failed to create Vertex Buffer Object."); m_maxVertices = desc.maxVertices; } } NullRendererVertexBuffer::~NullRendererVertexBuffer(void) { if(m_buffer) { delete [] m_buffer; m_buffer = NULL; } } void NullRendererVertexBuffer::swizzleColor(void *colors, PxU32 stride, PxU32 numColors, RendererVertexBuffer::Format inFormat) { } void *NullRendererVertexBuffer::lock(void) { return m_buffer; } void NullRendererVertexBuffer::unlock(void) { } void NullRendererVertexBuffer::bind(PxU32 streamID, PxU32 firstVertex) { } void NullRendererVertexBuffer::unbind(PxU32 streamID) { }