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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA
#define PX_PHYSICS_NX_CLOTH_COLLISION_DATA
/** \addtogroup cloth
@{
*/
#include "PxPhysXConfig.h"
#include "foundation/PxVec3.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Sphere representation used for cloth-sphere and cloth-capsule collision.
\details Cloth can collide with spheres and capsules. Each capsule is represented by
a pair of spheres with possibly different radii.
\deprecated The PhysX cloth feature has been deprecated in PhysX version 3.4.1
*/
struct PX_DEPRECATED PxClothCollisionSphere
{
PxVec3 pos; //!< position of the sphere
PxReal radius; //!< radius of the sphere.
/**
\brief Default constructor, performs no initialization.
*/
PxClothCollisionSphere() {}
PxClothCollisionSphere(const PxVec3& p, PxReal r)
: pos(p), radius(r) {}
};
/**
\brief Plane representation used for cloth-convex collision.
\details Cloth can collide with convexes. Each convex is represented by
a mask of the planes that make up the convex.
\deprecated The PhysX cloth feature has been deprecated in PhysX version 3.4.1
*/
struct PX_DEPRECATED PxClothCollisionPlane
{
PxVec3 normal; //!< The normal to the plane
PxReal distance; //!< The distance to the origin (in the normal direction)
/**
\brief Default constructor, performs no initialization.
*/
PxClothCollisionPlane() {}
PxClothCollisionPlane(const PxVec3& normal_, PxReal distance_)
: normal(normal_), distance(distance_) {}
};
/**
\brief Triangle representation used for cloth-mesh collision.
\deprecated The PhysX cloth feature has been deprecated in PhysX version 3.4.1
*/
struct PX_DEPRECATED PxClothCollisionTriangle
{
PxVec3 vertex0;
PxVec3 vertex1;
PxVec3 vertex2;
/**
\brief Default constructor, performs no initialization.
*/
PxClothCollisionTriangle() {}
PxClothCollisionTriangle(
const PxVec3& v0,
const PxVec3& v1,
const PxVec3& v2) :
vertex0(v0),
vertex1(v1),
vertex2(v2) {}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif
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