// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA #define PX_PHYSICS_NX_CLOTH_COLLISION_DATA /** \addtogroup cloth @{ */ #include "PxPhysXConfig.h" #include "foundation/PxVec3.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Sphere representation used for cloth-sphere and cloth-capsule collision. \details Cloth can collide with spheres and capsules. Each capsule is represented by a pair of spheres with possibly different radii. \deprecated The PhysX cloth feature has been deprecated in PhysX version 3.4.1 */ struct PX_DEPRECATED PxClothCollisionSphere { PxVec3 pos; //!< position of the sphere PxReal radius; //!< radius of the sphere. /** \brief Default constructor, performs no initialization. */ PxClothCollisionSphere() {} PxClothCollisionSphere(const PxVec3& p, PxReal r) : pos(p), radius(r) {} }; /** \brief Plane representation used for cloth-convex collision. \details Cloth can collide with convexes. Each convex is represented by a mask of the planes that make up the convex. \deprecated The PhysX cloth feature has been deprecated in PhysX version 3.4.1 */ struct PX_DEPRECATED PxClothCollisionPlane { PxVec3 normal; //!< The normal to the plane PxReal distance; //!< The distance to the origin (in the normal direction) /** \brief Default constructor, performs no initialization. */ PxClothCollisionPlane() {} PxClothCollisionPlane(const PxVec3& normal_, PxReal distance_) : normal(normal_), distance(distance_) {} }; /** \brief Triangle representation used for cloth-mesh collision. \deprecated The PhysX cloth feature has been deprecated in PhysX version 3.4.1 */ struct PX_DEPRECATED PxClothCollisionTriangle { PxVec3 vertex0; PxVec3 vertex1; PxVec3 vertex2; /** \brief Default constructor, performs no initialization. */ PxClothCollisionTriangle() {} PxClothCollisionTriangle( const PxVec3& v0, const PxVec3& v1, const PxVec3& v2) : vertex0(v0), vertex1(v1), vertex2(v2) {} }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif