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/*
* Copyright 2009-2011 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws. Users and possessors of this source code
* are hereby granted a nonexclusive, royalty-free license to use this code
* in individual and commercial software.
*
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
* OR PERFORMANCE OF THIS SOURCE CODE.
*
* U.S. Government End Users. This source code is a "commercial item" as
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
* "commercial computer software" and "commercial computer software
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
* and is provided to the U.S. Government only as a commercial end item.
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
* source code with only those rights set forth herein.
*
* Any use of this source code in individual and commercial software must
* include, in the user documentation and internal comments to the code,
* the above Disclaimer and U.S. Government End Users Notice.
*/
#ifndef STREAM_IO_H
#define STREAM_IO_H
/*!
\file
\brief NsIOStream class
*/
#include "Ps.h"
#include "PsString.h"
#include "PxFileBuf.h"
#include <string.h>
#include <stdlib.h>
#define safePrintf nvidia::string::sprintf_s
PX_PUSH_PACK_DEFAULT
namespace nvidia
{
/**
\brief A wrapper class for physx::PxFileBuf that provides both binary and ASCII streaming capabilities
*/
class StreamIO
{
static const uint32_t MAX_STREAM_STRING = 1024;
public:
/**
\param [in] stream the physx::PxFileBuf through which all reads and writes will be performed
\param [in] streamLen the length of the input data stream when de-serializing
*/
StreamIO(physx::PxFileBuf &stream,uint32_t streamLen) : mStreamLen(streamLen), mStream(stream) { }
~StreamIO(void) { }
PX_INLINE StreamIO& operator<<(bool v);
PX_INLINE StreamIO& operator<<(char c);
PX_INLINE StreamIO& operator<<(uint8_t v);
PX_INLINE StreamIO& operator<<(int8_t v);
PX_INLINE StreamIO& operator<<(const char *c);
PX_INLINE StreamIO& operator<<(int64_t v);
PX_INLINE StreamIO& operator<<(uint64_t v);
PX_INLINE StreamIO& operator<<(double v);
PX_INLINE StreamIO& operator<<(float v);
PX_INLINE StreamIO& operator<<(uint32_t v);
PX_INLINE StreamIO& operator<<(int32_t v);
PX_INLINE StreamIO& operator<<(uint16_t v);
PX_INLINE StreamIO& operator<<(int16_t v);
PX_INLINE StreamIO& operator<<(const physx::PxVec3 &v);
PX_INLINE StreamIO& operator<<(const physx::PxQuat &v);
PX_INLINE StreamIO& operator<<(const physx::PxBounds3 &v);
PX_INLINE StreamIO& operator>>(const char *&c);
PX_INLINE StreamIO& operator>>(bool &v);
PX_INLINE StreamIO& operator>>(char &c);
PX_INLINE StreamIO& operator>>(uint8_t &v);
PX_INLINE StreamIO& operator>>(int8_t &v);
PX_INLINE StreamIO& operator>>(int64_t &v);
PX_INLINE StreamIO& operator>>(uint64_t &v);
PX_INLINE StreamIO& operator>>(double &v);
PX_INLINE StreamIO& operator>>(float &v);
PX_INLINE StreamIO& operator>>(uint32_t &v);
PX_INLINE StreamIO& operator>>(int32_t &v);
PX_INLINE StreamIO& operator>>(uint16_t &v);
PX_INLINE StreamIO& operator>>(int16_t &v);
PX_INLINE StreamIO& operator>>(physx::PxVec3 &v);
PX_INLINE StreamIO& operator>>(physx::PxQuat &v);
PX_INLINE StreamIO& operator>>(physx::PxBounds3 &v);
uint32_t getStreamLen(void) const { return mStreamLen; }
physx::PxFileBuf& getStream(void) { return mStream; }
PX_INLINE void storeString(const char *c,bool zeroTerminate=false);
private:
StreamIO& operator=( const StreamIO& );
uint32_t mStreamLen; // the length of the input data stream when de-serializing.
physx::PxFileBuf &mStream;
char mReadString[MAX_STREAM_STRING]; // a temp buffer for streaming strings on input.
};
#include "StreamIO.inl" // inline methods...
} // end of nvidia namespace
PX_POP_PACK
#endif // STREAM_IO_H
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