/* * Copyright 2009-2011 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. Users and possessors of this source code * are hereby granted a nonexclusive, royalty-free license to use this code * in individual and commercial software. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. * * Any use of this source code in individual and commercial software must * include, in the user documentation and internal comments to the code, * the above Disclaimer and U.S. Government End Users Notice. */ #ifndef STREAM_IO_H #define STREAM_IO_H /*! \file \brief NsIOStream class */ #include "Ps.h" #include "PsString.h" #include "PxFileBuf.h" #include #include #define safePrintf nvidia::string::sprintf_s PX_PUSH_PACK_DEFAULT namespace nvidia { /** \brief A wrapper class for physx::PxFileBuf that provides both binary and ASCII streaming capabilities */ class StreamIO { static const uint32_t MAX_STREAM_STRING = 1024; public: /** \param [in] stream the physx::PxFileBuf through which all reads and writes will be performed \param [in] streamLen the length of the input data stream when de-serializing */ StreamIO(physx::PxFileBuf &stream,uint32_t streamLen) : mStreamLen(streamLen), mStream(stream) { } ~StreamIO(void) { } PX_INLINE StreamIO& operator<<(bool v); PX_INLINE StreamIO& operator<<(char c); PX_INLINE StreamIO& operator<<(uint8_t v); PX_INLINE StreamIO& operator<<(int8_t v); PX_INLINE StreamIO& operator<<(const char *c); PX_INLINE StreamIO& operator<<(int64_t v); PX_INLINE StreamIO& operator<<(uint64_t v); PX_INLINE StreamIO& operator<<(double v); PX_INLINE StreamIO& operator<<(float v); PX_INLINE StreamIO& operator<<(uint32_t v); PX_INLINE StreamIO& operator<<(int32_t v); PX_INLINE StreamIO& operator<<(uint16_t v); PX_INLINE StreamIO& operator<<(int16_t v); PX_INLINE StreamIO& operator<<(const physx::PxVec3 &v); PX_INLINE StreamIO& operator<<(const physx::PxQuat &v); PX_INLINE StreamIO& operator<<(const physx::PxBounds3 &v); PX_INLINE StreamIO& operator>>(const char *&c); PX_INLINE StreamIO& operator>>(bool &v); PX_INLINE StreamIO& operator>>(char &c); PX_INLINE StreamIO& operator>>(uint8_t &v); PX_INLINE StreamIO& operator>>(int8_t &v); PX_INLINE StreamIO& operator>>(int64_t &v); PX_INLINE StreamIO& operator>>(uint64_t &v); PX_INLINE StreamIO& operator>>(double &v); PX_INLINE StreamIO& operator>>(float &v); PX_INLINE StreamIO& operator>>(uint32_t &v); PX_INLINE StreamIO& operator>>(int32_t &v); PX_INLINE StreamIO& operator>>(uint16_t &v); PX_INLINE StreamIO& operator>>(int16_t &v); PX_INLINE StreamIO& operator>>(physx::PxVec3 &v); PX_INLINE StreamIO& operator>>(physx::PxQuat &v); PX_INLINE StreamIO& operator>>(physx::PxBounds3 &v); uint32_t getStreamLen(void) const { return mStreamLen; } physx::PxFileBuf& getStream(void) { return mStream; } PX_INLINE void storeString(const char *c,bool zeroTerminate=false); private: StreamIO& operator=( const StreamIO& ); uint32_t mStreamLen; // the length of the input data stream when de-serializing. physx::PxFileBuf &mStream; char mReadString[MAX_STREAM_STRING]; // a temp buffer for streaming strings on input. }; #include "StreamIO.inl" // inline methods... } // end of nvidia namespace PX_POP_PACK #endif // STREAM_IO_H