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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2009-2018 NVIDIA Corporation. All rights reserved.
#ifndef PROCESS_RENDER_DEBUG_H
#define PROCESS_RENDER_DEBUG_H
#include "RenderDebugImpl.h"
namespace RENDER_DEBUG
{
#define MAX_LINE_VERTEX 16384
#define MAX_SOLID_VERTEX 16384
PX_PUSH_PACK_DEFAULT
class ProcessRenderDebug
{
public:
enum DisplayType
{
SCREEN_SPACE,
WORLD_SPACE,
WORLD_SPACE_NOZ,
DT_LAST
};
virtual void processRenderDebug(const DebugPrimitive **dplist,
uint32_t pcount,
RENDER_DEBUG::RenderDebugInterface *iface,
DisplayType type) = 0;
virtual void flush(RENDER_DEBUG::RenderDebugInterface *iface,DisplayType type) = 0;
virtual void flushFrame(RENDER_DEBUG::RenderDebugInterface *iface) = 0;
virtual void finalizeFrame(void) = 0;
virtual void release(void) = 0;
virtual void setViewMatrix(const physx::PxMat44 &view)
{
PX_UNUSED(view);
}
protected:
virtual ~ProcessRenderDebug(void) { }
};
ProcessRenderDebug * createProcessRenderDebug(void);
PX_POP_PACK
} // end of namespace
#endif
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