// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2009-2018 NVIDIA Corporation. All rights reserved. #ifndef PROCESS_RENDER_DEBUG_H #define PROCESS_RENDER_DEBUG_H #include "RenderDebugImpl.h" namespace RENDER_DEBUG { #define MAX_LINE_VERTEX 16384 #define MAX_SOLID_VERTEX 16384 PX_PUSH_PACK_DEFAULT class ProcessRenderDebug { public: enum DisplayType { SCREEN_SPACE, WORLD_SPACE, WORLD_SPACE_NOZ, DT_LAST }; virtual void processRenderDebug(const DebugPrimitive **dplist, uint32_t pcount, RENDER_DEBUG::RenderDebugInterface *iface, DisplayType type) = 0; virtual void flush(RENDER_DEBUG::RenderDebugInterface *iface,DisplayType type) = 0; virtual void flushFrame(RENDER_DEBUG::RenderDebugInterface *iface) = 0; virtual void finalizeFrame(void) = 0; virtual void release(void) = 0; virtual void setViewMatrix(const physx::PxMat44 &view) { PX_UNUSED(view); } protected: virtual ~ProcessRenderDebug(void) { } }; ProcessRenderDebug * createProcessRenderDebug(void); PX_POP_PACK } // end of namespace #endif