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#ifndef Hull2MESHEDGES_H
#define Hull2MESHEDGES_H
// This is a small code snippet which will take a convex hull described as an array of plane equations and, from that,
// produce either an edge list (for wireframe debug visualization) or a triangle mesh.
#include "PxVec3.h"
#include "PxPlane.h"
struct HullEdge
{
physx::PxVec3 e0,e1;
};
struct HullMesh
{
uint32_t mVertexCount;
uint32_t mTriCount;
const physx::PxVec3 *mVertices;
const uint16_t *mIndices;
};
class Hull2MeshEdges
{
public:
// Convert convex hull into a list of edges.
virtual const HullEdge *getHullEdges(uint32_t planeCount, // Number of source planes
const physx::PxPlane *planes, // The array of plane equations
uint32_t &edgeCount) = 0; // Contains the number of edges built
virtual bool getHullMesh(uint32_t planeCount, // Number of source planes
const physx::PxPlane *planes, // The array of plane equations
HullMesh &m) = 0; // The triangle mesh produced
virtual void release(void) = 0;
protected:
virtual ~Hull2MeshEdges(void)
{
}
};
Hull2MeshEdges *createHull2MeshEdges(void);
#endif
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