#ifndef Hull2MESHEDGES_H #define Hull2MESHEDGES_H // This is a small code snippet which will take a convex hull described as an array of plane equations and, from that, // produce either an edge list (for wireframe debug visualization) or a triangle mesh. #include "PxVec3.h" #include "PxPlane.h" struct HullEdge { physx::PxVec3 e0,e1; }; struct HullMesh { uint32_t mVertexCount; uint32_t mTriCount; const physx::PxVec3 *mVertices; const uint16_t *mIndices; }; class Hull2MeshEdges { public: // Convert convex hull into a list of edges. virtual const HullEdge *getHullEdges(uint32_t planeCount, // Number of source planes const physx::PxPlane *planes, // The array of plane equations uint32_t &edgeCount) = 0; // Contains the number of edges built virtual bool getHullMesh(uint32_t planeCount, // Number of source planes const physx::PxPlane *planes, // The array of plane equations HullMesh &m) = 0; // The triangle mesh produced virtual void release(void) = 0; protected: virtual ~Hull2MeshEdges(void) { } }; Hull2MeshEdges *createHull2MeshEdges(void); #endif