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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef SPLIT_MESH_H
#define SPLIT_MESH_H
#include <stdlib.h>
#include "foundation/PxSimpleTypes.h"
#include "PsAllocator.h"
namespace SPLIT_MESH
{
class SimpleMesh
{
public:
SimpleMesh(void)
{
mVcount = 0;
mTcount = 0;
mVertices = NULL;
mIndices = NULL;
}
SimpleMesh(physx::PxU32 vcount,physx::PxU32 tcount,const physx::PxF32 *vertices,const physx::PxU32 *indices)
{
mVcount = 0;
mTcount = 0;
mVertices = NULL;
mIndices = NULL;
set(vcount,tcount,vertices,indices);
}
void set(physx::PxU32 vcount,physx::PxU32 tcount,const physx::PxF32 *vertices,const physx::PxU32 *indices)
{
release();
mVcount = vcount;
mTcount = tcount;
mVertices = (physx::PxF32 *)PX_ALLOC(sizeof(physx::PxF32)*3*mVcount, PX_DEBUG_EXP("SimpleMesh"));
memcpy(mVertices,vertices,sizeof(physx::PxF32)*3*mVcount);
mIndices = (physx::PxU32 *)PX_ALLOC(sizeof(physx::PxU32)*3*mTcount, PX_DEBUG_EXP("SimpleMesh"));
memcpy(mIndices,indices,sizeof(physx::PxU32)*3*mTcount);
}
~SimpleMesh(void)
{
release();
}
void release(void)
{
PX_FREE(mVertices);
PX_FREE(mIndices);
mVertices = NULL;
mIndices = NULL;
mVcount = 0;
mTcount = 0;
}
physx::PxU32 mVcount;
physx::PxU32 mTcount;
physx::PxF32 *mVertices;
physx::PxU32 *mIndices;
};
void splitMesh(const physx::PxF32 *planeEquation,const SimpleMesh &input,SimpleMesh &left,SimpleMesh &right,bool closedMesh);
};
#endif
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