// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SPLIT_MESH_H #define SPLIT_MESH_H #include #include "foundation/PxSimpleTypes.h" #include "PsAllocator.h" namespace SPLIT_MESH { class SimpleMesh { public: SimpleMesh(void) { mVcount = 0; mTcount = 0; mVertices = NULL; mIndices = NULL; } SimpleMesh(physx::PxU32 vcount,physx::PxU32 tcount,const physx::PxF32 *vertices,const physx::PxU32 *indices) { mVcount = 0; mTcount = 0; mVertices = NULL; mIndices = NULL; set(vcount,tcount,vertices,indices); } void set(physx::PxU32 vcount,physx::PxU32 tcount,const physx::PxF32 *vertices,const physx::PxU32 *indices) { release(); mVcount = vcount; mTcount = tcount; mVertices = (physx::PxF32 *)PX_ALLOC(sizeof(physx::PxF32)*3*mVcount, PX_DEBUG_EXP("SimpleMesh")); memcpy(mVertices,vertices,sizeof(physx::PxF32)*3*mVcount); mIndices = (physx::PxU32 *)PX_ALLOC(sizeof(physx::PxU32)*3*mTcount, PX_DEBUG_EXP("SimpleMesh")); memcpy(mIndices,indices,sizeof(physx::PxU32)*3*mTcount); } ~SimpleMesh(void) { release(); } void release(void) { PX_FREE(mVertices); PX_FREE(mIndices); mVertices = NULL; mIndices = NULL; mVcount = 0; mTcount = 0; } physx::PxU32 mVcount; physx::PxU32 mTcount; physx::PxF32 *mVertices; physx::PxU32 *mIndices; }; void splitMesh(const physx::PxF32 *planeEquation,const SimpleMesh &input,SimpleMesh &left,SimpleMesh &right,bool closedMesh); }; #endif