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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef SCENE_CONTROLLER_H
#define SCENE_CONTROLLER_H
#include "ApexController.h"
#include "SampleManager.h"
class CFirstPersonCamera;
class SampleSceneController : public ISampleController
{
public:
SampleSceneController(CFirstPersonCamera* camera, ApexController& apex);
virtual ~SampleSceneController();
DestructibleActor* getCurrentActor() { return mActor; }
virtual void onSampleStart();
// commands
void throwCube();
// ui exposed settings:
float& getCubeVelocity() { return mCubeVelocity; }
float& getCubeMass() { return mCubeMass; }
const float* getDamageThreshold() { return &mDamageThreshold; }
const float getLastImpactDamage() { return mLastImpactDamage; }
private:
SampleSceneController& operator= (SampleSceneController&);
class SampleImpactDamageReport : public UserImpactDamageReport
{
public:
SampleImpactDamageReport() : mScene(0) {}
void setScene(SampleSceneController* scene)
{
mScene = scene;
}
void onImpactDamageNotify(const ImpactDamageEventData* buffer, uint32_t bufferSize);
private:
SampleImpactDamageReport& operator= (SampleImpactDamageReport&);
SampleSceneController* mScene;
};
SampleImpactDamageReport mImpactDamageReport;
ApexController& mApex;
CFirstPersonCamera* mCamera;
DestructibleActor* mActor;
float mCubeVelocity;
float mCubeMass;
float mDamageThreshold;
float mLastImpactDamage;
char mLastCubeName[32];
int mCubesCount;
};
PxFilterFlags DestructionImpactDamageFilterShader(
PxFilterObjectAttributes attributes0,
PxFilterData filterData0,
PxFilterObjectAttributes attributes1,
PxFilterData filterData1,
PxPairFlags& pairFlags,
const void* constantBlock,
uint32_t constantBlockSize);
#endif
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