/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef SCENE_CONTROLLER_H #define SCENE_CONTROLLER_H #include "ApexController.h" #include "SampleManager.h" class CFirstPersonCamera; class SampleSceneController : public ISampleController { public: SampleSceneController(CFirstPersonCamera* camera, ApexController& apex); virtual ~SampleSceneController(); DestructibleActor* getCurrentActor() { return mActor; } virtual void onSampleStart(); // commands void throwCube(); // ui exposed settings: float& getCubeVelocity() { return mCubeVelocity; } float& getCubeMass() { return mCubeMass; } const float* getDamageThreshold() { return &mDamageThreshold; } const float getLastImpactDamage() { return mLastImpactDamage; } private: SampleSceneController& operator= (SampleSceneController&); class SampleImpactDamageReport : public UserImpactDamageReport { public: SampleImpactDamageReport() : mScene(0) {} void setScene(SampleSceneController* scene) { mScene = scene; } void onImpactDamageNotify(const ImpactDamageEventData* buffer, uint32_t bufferSize); private: SampleImpactDamageReport& operator= (SampleImpactDamageReport&); SampleSceneController* mScene; }; SampleImpactDamageReport mImpactDamageReport; ApexController& mApex; CFirstPersonCamera* mCamera; DestructibleActor* mActor; float mCubeVelocity; float mCubeMass; float mDamageThreshold; float mLastImpactDamage; char mLastCubeName[32]; int mCubesCount; }; PxFilterFlags DestructionImpactDamageFilterShader( PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags& pairFlags, const void* constantBlock, uint32_t constantBlockSize); #endif