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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef PARTICLES_BASE_H
#define PARTICLES_BASE_H
#include "ApexActor.h"
namespace nvidia
{
namespace particles
{
class ParticlesBase : public ApexActor
{
public:
enum ParticlesType
{
DST_EFFECT_PACKAGE_ACTOR,
DST_LAST
};
virtual ParticlesType getParticlesType() const = 0;
};
}
}
#endif
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