/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef PARTICLES_BASE_H #define PARTICLES_BASE_H #include "ApexActor.h" namespace nvidia { namespace particles { class ParticlesBase : public ApexActor { public: enum ParticlesType { DST_EFFECT_PACKAGE_ACTOR, DST_LAST }; virtual ParticlesType getParticlesType() const = 0; }; } } #endif