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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef MODULES_H_
#define MODULES_H_
#include <ApexDefs.h>
#include <ModuleLegacy.h>
#include <ModuleClothing.h>
#if PX_PHYSICS_VERSION_MAJOR == 3
#include <ModuleDestructible.h>
#if APEX_USE_PARTICLES
#include <ModuleBasicFS.h>
#include <ModuleBasicIos.h>
#include <ModuleEmitter.h>
#include <ModuleFieldSampler.h>
#include <ModuleForceField.h>
#include <ModuleIofx.h>
#include <ModuleParticleIos.h>
#include <ModuleParticles.h>
#include <ModuleTurbulenceFS.h>
#endif
#endif
#endif
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