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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "ApexDefs.h"
#include "Apex.h"
#include "FieldBoundaryWrapper.h"
#include "FieldSamplerManager.h"
namespace nvidia
{
namespace fieldsampler
{
FieldBoundaryWrapper::FieldBoundaryWrapper(ResourceList& list, FieldSamplerManager* manager, FieldBoundaryIntl* fieldBoundary, const FieldBoundaryDescIntl& fieldBoundaryDesc)
: mManager(manager)
, mFieldBoundary(fieldBoundary)
, mFieldBoundaryDesc(fieldBoundaryDesc)
, mFieldShapesChanged(false)
{
list.add(*this);
}
void FieldBoundaryWrapper::release()
{
delete this;
}
void FieldBoundaryWrapper::update()
{
mFieldShapesChanged = mFieldBoundary->updateFieldBoundary(mFieldShapes);
}
}
} // end namespace nvidia::apex
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