/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "ApexDefs.h" #include "Apex.h" #include "FieldBoundaryWrapper.h" #include "FieldSamplerManager.h" namespace nvidia { namespace fieldsampler { FieldBoundaryWrapper::FieldBoundaryWrapper(ResourceList& list, FieldSamplerManager* manager, FieldBoundaryIntl* fieldBoundary, const FieldBoundaryDescIntl& fieldBoundaryDesc) : mManager(manager) , mFieldBoundary(fieldBoundary) , mFieldBoundaryDesc(fieldBoundaryDesc) , mFieldShapesChanged(false) { list.add(*this); } void FieldBoundaryWrapper::release() { delete this; } void FieldBoundaryWrapper::update() { mFieldShapesChanged = mFieldBoundary->updateFieldBoundary(mFieldShapes); } } } // end namespace nvidia::apex