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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
APEX_CUDA_SURFACE_3D(surfRefGridAccum)
APEX_CUDA_BOUND_KERNEL(APEX_CUDA_KERNEL_DEFAULT_CONFIG, clearKernel,
((APEX_MEM_BLOCK(float4), g_accumField))((APEX_MEM_BLOCK(float4), g_accumVelocity))
)
APEX_CUDA_BOUND_KERNEL(APEX_CUDA_KERNEL_DEFAULT_CONFIG, composeKernel,
((APEX_MEM_BLOCK(float4), g_accumField))((APEX_MEM_BLOCK(const float4), g_accumVelocity))((APEX_MEM_BLOCK(const float4), g_velocity))((float, timestep))
)
APEX_CUDA_FREE_KERNEL_3D(APEX_CUDA_KERNEL_DEFAULT_CONFIG, clearGridKernel,
((uint32_t, numX))((uint32_t, numY))((uint32_t, numZ))
)
APEX_CUDA_BOUND_KERNEL(APEX_CUDA_KERNEL_DEFAULT_CONFIG, applyParticlesKernel,
((float4*, g_velocity))((const float4*, g_outField))
)
#ifdef APEX_TEST
APEX_CUDA_BOUND_KERNEL((), testParticleKernel,
((float4*, g_position))((float4*, g_velocity))
((uint32_t*, g_flag))
((const float4*, g_initPosition))((const float4*, g_initVelocity))
)
#endif
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