/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ APEX_CUDA_SURFACE_3D(surfRefGridAccum) APEX_CUDA_BOUND_KERNEL(APEX_CUDA_KERNEL_DEFAULT_CONFIG, clearKernel, ((APEX_MEM_BLOCK(float4), g_accumField))((APEX_MEM_BLOCK(float4), g_accumVelocity)) ) APEX_CUDA_BOUND_KERNEL(APEX_CUDA_KERNEL_DEFAULT_CONFIG, composeKernel, ((APEX_MEM_BLOCK(float4), g_accumField))((APEX_MEM_BLOCK(const float4), g_accumVelocity))((APEX_MEM_BLOCK(const float4), g_velocity))((float, timestep)) ) APEX_CUDA_FREE_KERNEL_3D(APEX_CUDA_KERNEL_DEFAULT_CONFIG, clearGridKernel, ((uint32_t, numX))((uint32_t, numY))((uint32_t, numZ)) ) APEX_CUDA_BOUND_KERNEL(APEX_CUDA_KERNEL_DEFAULT_CONFIG, applyParticlesKernel, ((float4*, g_velocity))((const float4*, g_outField)) ) #ifdef APEX_TEST APEX_CUDA_BOUND_KERNEL((), testParticleKernel, ((float4*, g_position))((float4*, g_velocity)) ((uint32_t*, g_flag)) ((const float4*, g_initPosition))((const float4*, g_initVelocity)) ) #endif