1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef __GROUND_EMITTER_ASSET_PREVIEW_H__
#define __GROUND_EMITTER_ASSET_PREVIEW_H__
#include "ApexPreview.h"
#include "ApexSDKIntl.h"
#include "GroundEmitterPreview.h"
#include "RenderDebugInterface.h"
#include "GroundEmitterAssetImpl.h"
#include "ApexRWLockable.h"
namespace nvidia
{
namespace emitter
{
class GroundEmitterAssetPreview : public GroundEmitterPreview, public ApexResource, public ApexPreview, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
GroundEmitterAssetPreview(const GroundEmitterPreviewDesc& pdesc, const GroundEmitterAssetImpl& asset, ApexSDK* myApexSDK, AssetPreviewScene* previewScene) :
mApexSDK(myApexSDK),
mApexRenderDebug(0),
mScale(pdesc.mScale),
mAsset(&asset),
mPreviewScene(previewScene),
mGroupID(0)
{
#ifndef WITHOUT_DEBUG_VISUALIZE
setPose(pdesc.mPose);
drawEmitterPreview();
#endif
};
bool isValid() const
{
return mApexRenderDebug != NULL;
}
void drawEmitterPreview(void);
void destroy();
void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
const PxMat44 getPose() const;
// from RenderDataProvider
void lockRenderResources(void);
void unlockRenderResources(void);
void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
// from Renderable.h
void dispatchRenderResources(UserRenderer& renderer);
PxBounds3 getBounds(void) const;
// from ApexResource.h
void release(void);
private:
~GroundEmitterAssetPreview();
AuthObjTypeID mModuleID; // the module ID of Emitter.
UserRenderResourceManager* mRrm; // pointer to the users render resource manager
ApexSDK* mApexSDK; // pointer to the APEX SDK
RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
PxTransform mPose; // the pose for the preview rendering
float mScale;
const GroundEmitterAssetImpl* mAsset;
int32_t mGroupID;
AssetPreviewScene* mPreviewScene;
void setScale(float scale);
};
}
} // end namespace nvidia
#endif // __APEX_EMITTER_ASSET_PREVIEW_H__
|