// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __GROUND_EMITTER_ASSET_PREVIEW_H__ #define __GROUND_EMITTER_ASSET_PREVIEW_H__ #include "ApexPreview.h" #include "ApexSDKIntl.h" #include "GroundEmitterPreview.h" #include "RenderDebugInterface.h" #include "GroundEmitterAssetImpl.h" #include "ApexRWLockable.h" namespace nvidia { namespace emitter { class GroundEmitterAssetPreview : public GroundEmitterPreview, public ApexResource, public ApexPreview, public ApexRWLockable { public: APEX_RW_LOCKABLE_BOILERPLATE GroundEmitterAssetPreview(const GroundEmitterPreviewDesc& pdesc, const GroundEmitterAssetImpl& asset, ApexSDK* myApexSDK, AssetPreviewScene* previewScene) : mApexSDK(myApexSDK), mApexRenderDebug(0), mScale(pdesc.mScale), mAsset(&asset), mPreviewScene(previewScene), mGroupID(0) { #ifndef WITHOUT_DEBUG_VISUALIZE setPose(pdesc.mPose); drawEmitterPreview(); #endif }; bool isValid() const { return mApexRenderDebug != NULL; } void drawEmitterPreview(void); void destroy(); void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. const PxMat44 getPose() const; // from RenderDataProvider void lockRenderResources(void); void unlockRenderResources(void); void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); // from Renderable.h void dispatchRenderResources(UserRenderer& renderer); PxBounds3 getBounds(void) const; // from ApexResource.h void release(void); private: ~GroundEmitterAssetPreview(); AuthObjTypeID mModuleID; // the module ID of Emitter. UserRenderResourceManager* mRrm; // pointer to the users render resource manager ApexSDK* mApexSDK; // pointer to the APEX SDK RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the PxTransform mPose; // the pose for the preview rendering float mScale; const GroundEmitterAssetImpl* mAsset; int32_t mGroupID; AssetPreviewScene* mPreviewScene; void setScale(float scale); }; } } // end namespace nvidia #endif // __APEX_EMITTER_ASSET_PREVIEW_H__