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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef __DESTRUCTIBLEACTORJOINT_PROXY_H__
#define __DESTRUCTIBLEACTORJOINT_PROXY_H__
#include "Apex.h"
#include "DestructibleActorJoint.h"
#include "DestructibleActorJointImpl.h"
#include "PsUserAllocated.h"
#include "ApexRWLockable.h"
#include "ReadCheck.h"
#include "WriteCheck.h"
namespace nvidia
{
namespace destructible
{
class DestructibleScene; // Forward declaration
class DestructibleActorJointProxy : public DestructibleActorJoint, public ApexResourceInterface, public UserAllocated, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
DestructibleActorJointImpl impl;
#pragma warning(disable : 4355) // disable warning about this pointer in argument list
DestructibleActorJointProxy(const DestructibleActorJointDesc& destructibleActorJointDesc, DestructibleScene& dscene, ResourceList& list) :
impl(destructibleActorJointDesc, dscene)
{
list.add(*this);
};
~DestructibleActorJointProxy()
{
};
// DestructibleActorJoint methods
virtual PxJoint* joint()
{
WRITE_ZONE();
return impl.getJoint();
}
virtual void release()
{
// impl.release();
delete this;
};
// ApexResourceInterface methods
virtual void setListIndex(ResourceList& list, uint32_t index)
{
impl.m_listIndex = index;
impl.m_list = &list;
}
virtual uint32_t getListIndex() const
{
return impl.m_listIndex;
}
};
}
} // end namespace nvidia
#endif // __DESTRUCTIBLEACTORJOINT_PROXY_H__
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