// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __DESTRUCTIBLEACTORJOINT_PROXY_H__ #define __DESTRUCTIBLEACTORJOINT_PROXY_H__ #include "Apex.h" #include "DestructibleActorJoint.h" #include "DestructibleActorJointImpl.h" #include "PsUserAllocated.h" #include "ApexRWLockable.h" #include "ReadCheck.h" #include "WriteCheck.h" namespace nvidia { namespace destructible { class DestructibleScene; // Forward declaration class DestructibleActorJointProxy : public DestructibleActorJoint, public ApexResourceInterface, public UserAllocated, public ApexRWLockable { public: APEX_RW_LOCKABLE_BOILERPLATE DestructibleActorJointImpl impl; #pragma warning(disable : 4355) // disable warning about this pointer in argument list DestructibleActorJointProxy(const DestructibleActorJointDesc& destructibleActorJointDesc, DestructibleScene& dscene, ResourceList& list) : impl(destructibleActorJointDesc, dscene) { list.add(*this); }; ~DestructibleActorJointProxy() { }; // DestructibleActorJoint methods virtual PxJoint* joint() { WRITE_ZONE(); return impl.getJoint(); } virtual void release() { // impl.release(); delete this; }; // ApexResourceInterface methods virtual void setListIndex(ResourceList& list, uint32_t index) { impl.m_listIndex = index; impl.m_list = &list; } virtual uint32_t getListIndex() const { return impl.m_listIndex; } }; } } // end namespace nvidia #endif // __DESTRUCTIBLEACTORJOINT_PROXY_H__