1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef __CUDA_MODULE_SCENE__
#define __CUDA_MODULE_SCENE__
// Make this header is safe for inclusion in headers that are shared with device code.
#if !defined(__CUDACC__)
#include "ApexDefs.h"
#if APEX_CUDA_SUPPORT
#include "SceneIntl.h"
#include "ApexUsingNamespace.h"
#include "PsArray.h"
#include <cuda.h>
#include "ApexCudaWrapper.h"
namespace physx
{
class PxGpuDispatcher;
}
namespace nvidia
{
class PhysXGpuIndicator;
namespace apex
{
class CudaTestManager;
/* Every CUDA capable ModuleSceneIntl will derive this class. It
* provides the access methods to your CUDA kernels that were compiled
* into object files by nvcc.
*/
class CudaModuleScene : public ApexCudaObjManager
{
public:
CudaModuleScene(SceneIntl& scene, Module& module, const char* modulePrefix = "");
virtual ~CudaModuleScene() {}
void destroy(SceneIntl& scene);
void* getHeadCudaObj()
{
return ApexCudaObjManager::getObjListHead();
}
nvidia::PhysXGpuIndicator* mPhysXGpuIndicator;
//ApexCudaObjManager
virtual void onBeforeLaunchApexCudaFunc(const ApexCudaFunc& func, CUstream stream);
virtual void onAfterLaunchApexCudaFunc(const ApexCudaFunc& func, CUstream stream);
protected:
ApexCudaModule* getCudaModule(int modIndex);
void initCudaObj(ApexCudaTexRef& obj);
void initCudaObj(ApexCudaVar& obj);
void initCudaObj(ApexCudaFunc& obj);
void initCudaObj(ApexCudaSurfRef& obj);
physx::Array<ApexCudaModule> mCudaModules;
SceneIntl& mSceneIntl;
private:
CudaModuleScene& operator=(const CudaModuleScene&);
};
}
} // namespace nvidia
#endif
#endif
#endif // __CUDA_MODULE_SCENE__
|