// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __CUDA_MODULE_SCENE__ #define __CUDA_MODULE_SCENE__ // Make this header is safe for inclusion in headers that are shared with device code. #if !defined(__CUDACC__) #include "ApexDefs.h" #if APEX_CUDA_SUPPORT #include "SceneIntl.h" #include "ApexUsingNamespace.h" #include "PsArray.h" #include #include "ApexCudaWrapper.h" namespace physx { class PxGpuDispatcher; } namespace nvidia { class PhysXGpuIndicator; namespace apex { class CudaTestManager; /* Every CUDA capable ModuleSceneIntl will derive this class. It * provides the access methods to your CUDA kernels that were compiled * into object files by nvcc. */ class CudaModuleScene : public ApexCudaObjManager { public: CudaModuleScene(SceneIntl& scene, Module& module, const char* modulePrefix = ""); virtual ~CudaModuleScene() {} void destroy(SceneIntl& scene); void* getHeadCudaObj() { return ApexCudaObjManager::getObjListHead(); } nvidia::PhysXGpuIndicator* mPhysXGpuIndicator; //ApexCudaObjManager virtual void onBeforeLaunchApexCudaFunc(const ApexCudaFunc& func, CUstream stream); virtual void onAfterLaunchApexCudaFunc(const ApexCudaFunc& func, CUstream stream); protected: ApexCudaModule* getCudaModule(int modIndex); void initCudaObj(ApexCudaTexRef& obj); void initCudaObj(ApexCudaVar& obj); void initCudaObj(ApexCudaFunc& obj); void initCudaObj(ApexCudaSurfRef& obj); physx::Array mCudaModules; SceneIntl& mSceneIntl; private: CudaModuleScene& operator=(const CudaModuleScene&); }; } } // namespace nvidia #endif #endif #endif // __CUDA_MODULE_SCENE__