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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "Types.h"
#include "StackAllocator.h"
#include "Simd4i.h"
namespace nvidia
{
namespace cloth
{
class SwCloth;
struct SwClothData;
typedef StackAllocator<16> SwKernelAllocator;
template <typename Simd4f>
class SwSelfCollision
{
typedef typename Simd4fToSimd4i<Simd4f>::Type Simd4i;
public:
SwSelfCollision(SwClothData& clothData, SwKernelAllocator& alloc);
~SwSelfCollision();
void operator()();
static size_t estimateTemporaryMemory(const SwCloth&);
private:
SwSelfCollision& operator=(const SwSelfCollision&); // not implemented
static size_t getBufferSize(uint32_t);
template <bool useRestParticles>
void collideParticles(Simd4f&, Simd4f&, const Simd4f&, const Simd4f&);
template <bool useRestParticles>
void collideParticles(const uint32_t*, uint16_t, const uint16_t*, uint32_t);
Simd4f mCollisionDistance;
Simd4f mCollisionSquareDistance;
Simd4f mStiffness;
SwClothData& mClothData;
SwKernelAllocator& mAllocator;
public:
mutable uint32_t mNumTests;
mutable uint32_t mNumCollisions;
};
} // namespace cloth
} // namespace nvidia
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