// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Types.h" #include "StackAllocator.h" #include "Simd4i.h" namespace nvidia { namespace cloth { class SwCloth; struct SwClothData; typedef StackAllocator<16> SwKernelAllocator; template class SwSelfCollision { typedef typename Simd4fToSimd4i::Type Simd4i; public: SwSelfCollision(SwClothData& clothData, SwKernelAllocator& alloc); ~SwSelfCollision(); void operator()(); static size_t estimateTemporaryMemory(const SwCloth&); private: SwSelfCollision& operator=(const SwSelfCollision&); // not implemented static size_t getBufferSize(uint32_t); template void collideParticles(Simd4f&, Simd4f&, const Simd4f&, const Simd4f&); template void collideParticles(const uint32_t*, uint16_t, const uint16_t*, uint32_t); Simd4f mCollisionDistance; Simd4f mCollisionSquareDistance; Simd4f mStiffness; SwClothData& mClothData; SwKernelAllocator& mAllocator; public: mutable uint32_t mNumTests; mutable uint32_t mNumCollisions; }; } // namespace cloth } // namespace nvidia