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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "Px.h"
#include "Types.h"
namespace nvidia
{
namespace cloth
{
class SwCloth;
class SwFabric;
struct PhaseConfig;
struct IndexPair;
struct SwTether;
// reference to cloth instance bulk data (POD)
struct SwClothData
{
SwClothData(SwCloth&, const SwFabric&);
void reconcile(SwCloth&) const;
void verify() const;
// particle data
uint32_t mNumParticles;
float* mCurParticles;
float* mPrevParticles;
float mCurBounds[6]; // lower[3], upper[3]
float mPrevBounds[6];
float mPadding; // write as simd
// distance constraints
const PhaseConfig* mConfigBegin;
const PhaseConfig* mConfigEnd;
const uint32_t* mPhases;
uint32_t mNumPhases;
const uint32_t* mSets;
uint32_t mNumSets;
const float* mRestvalues;
uint32_t mNumRestvalues;
const uint16_t* mIndices;
uint32_t mNumIndices;
const SwTether* mTethers;
uint32_t mNumTethers;
float mTetherConstraintStiffness;
float mTetherConstraintScale;
// motion constraint data
const float* mStartMotionConstraints;
const float* mTargetMotionConstraints;
float mMotionConstraintStiffness;
// separation constraint data
const float* mStartSeparationConstraints;
const float* mTargetSeparationConstraints;
// particle acceleration data
const float* mParticleAccelerations;
// collision stuff
const float* mStartCollisionSpheres;
const float* mTargetCollisionSpheres;
uint32_t mNumSpheres;
const IndexPair* mCapsuleIndices;
uint32_t mNumCapsules;
const float* mStartCollisionPlanes;
const float* mTargetCollisionPlanes;
uint32_t mNumPlanes;
const uint32_t* mConvexMasks;
uint32_t mNumConvexes;
const float* mStartCollisionTriangles;
const float* mTargetCollisionTriangles;
uint32_t mNumTriangles;
const uint16_t* mVirtualParticlesBegin;
const uint16_t* mVirtualParticlesEnd;
const float* mVirtualParticleWeights;
uint32_t mNumVirtualParticleWeights;
bool mEnableContinuousCollision;
float mFrictionScale;
float mCollisionMassScale;
float mSelfCollisionDistance;
float mSelfCollisionStiffness;
uint32_t mNumSelfCollisionIndices;
const uint32_t* mSelfCollisionIndices;
float* mRestPositions;
// sleep data
uint32_t mSleepPassCounter;
uint32_t mSleepTestCounter;
} PX_ALIGN_SUFFIX(16);
}
}
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