// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Px.h" #include "Types.h" namespace nvidia { namespace cloth { class SwCloth; class SwFabric; struct PhaseConfig; struct IndexPair; struct SwTether; // reference to cloth instance bulk data (POD) struct SwClothData { SwClothData(SwCloth&, const SwFabric&); void reconcile(SwCloth&) const; void verify() const; // particle data uint32_t mNumParticles; float* mCurParticles; float* mPrevParticles; float mCurBounds[6]; // lower[3], upper[3] float mPrevBounds[6]; float mPadding; // write as simd // distance constraints const PhaseConfig* mConfigBegin; const PhaseConfig* mConfigEnd; const uint32_t* mPhases; uint32_t mNumPhases; const uint32_t* mSets; uint32_t mNumSets; const float* mRestvalues; uint32_t mNumRestvalues; const uint16_t* mIndices; uint32_t mNumIndices; const SwTether* mTethers; uint32_t mNumTethers; float mTetherConstraintStiffness; float mTetherConstraintScale; // motion constraint data const float* mStartMotionConstraints; const float* mTargetMotionConstraints; float mMotionConstraintStiffness; // separation constraint data const float* mStartSeparationConstraints; const float* mTargetSeparationConstraints; // particle acceleration data const float* mParticleAccelerations; // collision stuff const float* mStartCollisionSpheres; const float* mTargetCollisionSpheres; uint32_t mNumSpheres; const IndexPair* mCapsuleIndices; uint32_t mNumCapsules; const float* mStartCollisionPlanes; const float* mTargetCollisionPlanes; uint32_t mNumPlanes; const uint32_t* mConvexMasks; uint32_t mNumConvexes; const float* mStartCollisionTriangles; const float* mTargetCollisionTriangles; uint32_t mNumTriangles; const uint16_t* mVirtualParticlesBegin; const uint16_t* mVirtualParticlesEnd; const float* mVirtualParticleWeights; uint32_t mNumVirtualParticleWeights; bool mEnableContinuousCollision; float mFrictionScale; float mCollisionMassScale; float mSelfCollisionDistance; float mSelfCollisionStiffness; uint32_t mNumSelfCollisionIndices; const uint32_t* mSelfCollisionIndices; float* mRestPositions; // sleep data uint32_t mSleepPassCounter; uint32_t mSleepTestCounter; } PX_ALIGN_SUFFIX(16); } }