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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __BASIC_IOS_ACTOR_CPU_H__
#define __BASIC_IOS_ACTOR_CPU_H__
#include "Apex.h"
#if ENABLE_TEST
#include "BasicIosTestActor.h"
#endif
#include "BasicIosActorImpl.h"
#include "BasicIosAssetImpl.h"
#include "InstancedObjectSimulationIntl.h"
#include "BasicIosSceneCPU.h"
#include "ApexActor.h"
#include "ApexContext.h"
#include "ApexFIFO.h"
#include "ApexRWLockable.h"
#include "PxTask.h"
namespace nvidia
{
namespace apex
{
class RenderVolume;
}
namespace basicios
{
#if ENABLE_TEST
#define BASIC_IOS_ACTOR BasicIosTestActor
#else
#define BASIC_IOS_ACTOR BasicIosActorImpl
#endif
class BasicIosActorCPU : public BASIC_IOS_ACTOR
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
BasicIosActorCPU(ResourceList&, BasicIosAssetImpl&, BasicIosScene&, nvidia::apex::IofxAsset&);
~BasicIosActorCPU();
virtual void submitTasks();
virtual void setTaskDependencies();
virtual void fetchResults();
protected:
/* Internal utility functions */
void simulateParticles();
static const uint32_t HISTOGRAM_BIN_COUNT = 1024;
uint32_t computeHistogram(uint32_t dataCount, float dataMin, float dataMax, uint32_t& bound);
private:
/* particle data (output to the IOFX actors, and some state) */
physx::Array<uint32_t> mNewIndices;
class SimulateTask : public PxTask
{
public:
SimulateTask(BasicIosActorCPU& actor) : mActor(actor) {}
const char* getName() const
{
return "BasicIosActorCPU::SimulateTask";
}
void run()
{
mActor.simulateParticles();
}
protected:
BasicIosActorCPU& mActor;
private:
SimulateTask& operator=(const SimulateTask&);
};
SimulateTask mSimulateTask;
nvidia::apex::ApexCpuInplaceStorage mSimulationStorage;
friend class BasicIosAssetImpl;
};
}
} // namespace nvidia
#endif // __BASIC_IOS_ACTOR_CPU_H__
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