diff options
Diffstat (limited to 'APEX_1.4/module/basicios/include/BasicIosActorCPU.h')
| -rw-r--r-- | APEX_1.4/module/basicios/include/BasicIosActorCPU.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicios/include/BasicIosActorCPU.h b/APEX_1.4/module/basicios/include/BasicIosActorCPU.h new file mode 100644 index 00000000..c2aae8a6 --- /dev/null +++ b/APEX_1.4/module/basicios/include/BasicIosActorCPU.h @@ -0,0 +1,99 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __BASIC_IOS_ACTOR_CPU_H__ +#define __BASIC_IOS_ACTOR_CPU_H__ + +#include "Apex.h" + +#if ENABLE_TEST +#include "BasicIosTestActor.h" +#endif +#include "BasicIosActorImpl.h" +#include "BasicIosAssetImpl.h" +#include "InstancedObjectSimulationIntl.h" +#include "BasicIosSceneCPU.h" +#include "ApexActor.h" +#include "ApexContext.h" +#include "ApexFIFO.h" +#include "ApexRWLockable.h" +#include "PxTask.h" + +namespace nvidia +{ +namespace apex +{ +class RenderVolume; +} +namespace basicios +{ + +#if ENABLE_TEST +#define BASIC_IOS_ACTOR BasicIosTestActor +#else +#define BASIC_IOS_ACTOR BasicIosActorImpl +#endif + +class BasicIosActorCPU : public BASIC_IOS_ACTOR +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + BasicIosActorCPU(ResourceList&, BasicIosAssetImpl&, BasicIosScene&, nvidia::apex::IofxAsset&); + ~BasicIosActorCPU(); + + virtual void submitTasks(); + virtual void setTaskDependencies(); + virtual void fetchResults(); + +protected: + /* Internal utility functions */ + void simulateParticles(); + + static const uint32_t HISTOGRAM_BIN_COUNT = 1024; + uint32_t computeHistogram(uint32_t dataCount, float dataMin, float dataMax, uint32_t& bound); + +private: + /* particle data (output to the IOFX actors, and some state) */ + + physx::Array<uint32_t> mNewIndices; + + class SimulateTask : public PxTask + { + public: + SimulateTask(BasicIosActorCPU& actor) : mActor(actor) {} + + const char* getName() const + { + return "BasicIosActorCPU::SimulateTask"; + } + void run() + { + mActor.simulateParticles(); + } + + protected: + BasicIosActorCPU& mActor; + + private: + SimulateTask& operator=(const SimulateTask&); + }; + SimulateTask mSimulateTask; + + nvidia::apex::ApexCpuInplaceStorage mSimulationStorage; + + friend class BasicIosAssetImpl; +}; + +} +} // namespace nvidia + +#endif // __BASIC_IOS_ACTOR_CPU_H__ |