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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef TURBULENCE_RENDERABLE_H
#define TURBULENCE_RENDERABLE_H
#include "foundation/Px.h"
#include "ApexInterface.h"
#include "Renderable.h"
#include "TurbulenceRenderCallback.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief Render surface field type
*/
struct TurbulenceFieldType
{
/**
\brief Enum of render surface field types
*/
enum Enum
{
VELOCITY = 0,
DENSITY,
FLAME,
MAX_COUNT
};
};
/**
\brief TurbulenceRenderData stores render data for one Turbulence Renderable.
*/
struct TurbulenceRenderData
{
///UserRenderSurfaceDesc array for all field types
UserRenderSurfaceDesc fieldSurfaceDescs[TurbulenceFieldType::MAX_COUNT];
///UserRenderSurface array for all field types
UserRenderSurface* fieldSurfaces[TurbulenceFieldType::MAX_COUNT];
};
/**
\brief The Turbulence renderable represents a unit of rendering.
It contains complete information to render one Turbulence Actor.
*/
class TurbulenceRenderable : public ApexInterface
{
public:
///Return render data.
virtual const TurbulenceRenderData* getRenderData() const = 0;
///Return AABB of this renderable.
virtual const physx::PxBounds3& getBounds() const = 0;
protected:
virtual ~TurbulenceRenderable() {}
};
PX_POP_PACK
}
} // end namespace nvidia
#endif // TURBULENCE_RENDERABLE_H
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