// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef TURBULENCE_RENDERABLE_H #define TURBULENCE_RENDERABLE_H #include "foundation/Px.h" #include "ApexInterface.h" #include "Renderable.h" #include "TurbulenceRenderCallback.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief Render surface field type */ struct TurbulenceFieldType { /** \brief Enum of render surface field types */ enum Enum { VELOCITY = 0, DENSITY, FLAME, MAX_COUNT }; }; /** \brief TurbulenceRenderData stores render data for one Turbulence Renderable. */ struct TurbulenceRenderData { ///UserRenderSurfaceDesc array for all field types UserRenderSurfaceDesc fieldSurfaceDescs[TurbulenceFieldType::MAX_COUNT]; ///UserRenderSurface array for all field types UserRenderSurface* fieldSurfaces[TurbulenceFieldType::MAX_COUNT]; }; /** \brief The Turbulence renderable represents a unit of rendering. It contains complete information to render one Turbulence Actor. */ class TurbulenceRenderable : public ApexInterface { public: ///Return render data. virtual const TurbulenceRenderData* getRenderData() const = 0; ///Return AABB of this renderable. virtual const physx::PxBounds3& getBounds() const = 0; protected: virtual ~TurbulenceRenderable() {} }; PX_POP_PACK } } // end namespace nvidia #endif // TURBULENCE_RENDERABLE_H