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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef FORCE_FIELD_ASSET_H
#define FORCE_FIELD_ASSET_H
#include "Apex.h"
#include "ForceFieldPreview.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
#define FORCEFIELD_AUTHORING_TYPE_NAME "ForceFieldAsset"
class ForceFieldActor;
/**
\brief ForceField Asset
*/
class ForceFieldAsset : public Asset
{
protected:
/**
\brief force field asset default destructor.
*/
virtual ~ForceFieldAsset() {}
public:
/**
\brief returns the default scale of the asset.
*/
virtual float getDefaultScale() const = 0;
/**
\brief release an actor created from this asset.
*/
virtual void releaseForceFieldActor(ForceFieldActor&) = 0;
};
/**
\brief ForceField Asset Authoring
*/
class ForceFieldAssetAuthoring : public AssetAuthoring
{
protected:
/**
\brief force field asset authoring default destructor.
*/
virtual ~ForceFieldAssetAuthoring() {}
public:
};
PX_POP_PACK
} // namespace apex
} // namespace nvidia
#endif // FORCE_FIELD_ASSET_H
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